Re-tiling polygonal surfaces

この論文は 1992 年に発表され、Litlas には被引用 738 件が記録されています。

This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also for speeding-up the off-line rendering of complex scenes. Unfortunately, generating these levels of detail is a time-consuming task usually left to a human modeler. This paper shows how a new set of vertices can be distributed over the surface of a model and connected to one another to create a re-tiling of a surface that is faithful to both the geometry and the topology of the original surface. Themain contributions of this paper are: 1) a robust method of connecting together new vertices over a surface, 2) a way of using an estimate of surface curvature to distribute more new vertices at regions of higher curvature and 3) a method of smoothly interpolating between models that represent the same object at different levels of detail. The key notion in the re-tiling procedure is the creation of an intermediate model called the mutual tessellation of a surface that contains both the vertices from the original model and the new points that are to become vertices in the re-tiled surface. The new model is then created by removing each original vertex and locally re-triangulating the surface in a way that matches the local connectedness of the initial surface. This technique for surface retessellation has been successfully applied to iso-surface models derived from volume data, Connolly surface molecular models and a tessellation of a minimal surface of interest to mathematicians. CRCategoriesandSubjectDescriptors: I.3.3 [ComputerGraph- ics]: Picture/Image Generation -- Display algorithms

Elementary DifferentialGeometryElementary Differential GeometryHierarchical GeometricModels for Visible…Hierarchical Geometric Models for Visible Surface AlgorithmsA more flexible imagegeneration environmentA more flexible image generation environmentPyramidal parametricsPyramidal parametricsDelaunay-basedrepresentation of…Delaunay-based representation of surfaces defined over arbitrarily shaped domainsAn adaptive subdivisionmethod for…An adaptive subdivision method for surface-fitting from sampled dataComputationalGeometry-An…Computational Geometry-An Introduction.Finite element meshgeneration methods: a…Finite element mesh generation methods: a review and classificationSimplification ofobjects rendered by…Simplification of objects rendered by polygonal approximationsGenerating textures onarbitrary surfaces usin…Generating textures on arbitrary surfaces using reaction-diffusionDecimation of trianglemeshesDecimation of triangle meshesElementary DifferentialGeometryElementary Differential GeometryMulti-resolution 3Dapproximations for…Multi-resolution 3D approximations for rendering complex scenesUsing particles tosample and control…Using particles to sample and control implicit surfacesMultiresolution modelingfor fast renderingMultiresolution modeling for fast renderingSimplification EnvelopesSimplification EnvelopesProgressive MeshesProgressive MeshesSuperfaces: polygonalmesh simplification wit…Superfaces: polygonal mesh simplification with bounded errorSimplifying polygonalmodels using successive…Simplifying polygonal models using successive mappingsSimplification andCompression of 3D ScenesSimplification and Compression of 3D ScenesModel SimplificationUsing Vertex-ClusteringModel Simplification Using Vertex-ClusteringAn adaptivemulti-resolution…An adaptive multi-resolution modeling technique based on viewing and animation parametersReal-Time ContinuousMulti-Resolution Method…Real-Time Continuous Multi-Resolution Method for Models of Arbitrary TopologyOut-Of-Core Algorithmsfor Scientific…Out-Of-Core Algorithms for Scientific Visualization and Computer GraphicsRe-tiling polygonalsurfacesRe-tiling polygonal surfaces過去の参考文献中心の論文この論文を引用する論文古い新しい

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