Dan Roy
Active 2018–2024
- 10
- Papers
- 195
- Citations
- 7
- h-index
- 7
- i10-index
Self-citations are included in these numbers.
Citations per year
Citations
Citation sources
Countries
This corpus build does not record which country the citing authors are in, so the country breakdown is not computed. The other breakdowns below are unaffected.
Institutions
Fields
- Computer Science74.3%
- Social Sciences10%
- Psychology5.7%
- Medicine4.3%
- Decision Sciences1.4%
- Engineering1.4%
- Other2.9%
Topics
- Virtual Reality Applications and Impacts31.4%
- Educational Games and Gamification13.6%
- Augmented Reality Applications11.9%
- Visual and Cognitive Learning Processes9.3%
- Education and Learning Interventions7.6%
- Neural Networks and Applications3.4%
- Other22.9%
Frequent coauthors
- Meredith M. Thompson6
- Annie Wang5
- Eric Klopfer5
- Philip Tan4
- Cigdem Uz-Bilgin3
- Justin Reich3
- Melat Anteneh3
- Rik Eberhart3
- Judy Perry2
- Kenneth R. Koedinger2
- Kexin Yang2
- Meredith Thompson2
- Xu Wang 00162
- Bobby He1
- Carolyn P. Rosé1
- Carolyn Penstein Rosé1
- Chris J. Maddison1
- Chuning Li1
- Idan Attias1
- Josephine Camille Meija1
- Katharine Pan1
- Kevin Robinson1
- Lorenzo Noci1
- M. Shane Tutwiler1
All papers
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