Steven Feiner

Active 1981–2026

262
Papers
19,322
Citations
61
h-index
162
i10-index

Citations

Citations per year for Steven Feiner1982: 4 citations1983: 6 citations1984: 3 citations1985: 6 citations1986: 14 citations1987: 6 citations1988: 12 citations1989: 15 citations1990: 46 citations1991: 61 citations1992: 75 citations1993: 118 citations1994: 99 citations1995: 109 citations1996: 149 citations1997: 185 citations1998: 204 citations1999: 205 citations2000: 198 citations2001: 231 citations2002: 267 citations2003: 285 citations2004: 348 citations2005: 326 citations2006: 386 citations2007: 330 citations2008: 335 citations2009: 407 citations2010: 315 citations2011: 412 citations2012: 426 citations2013: 472 citations2014: 471 citations2015: 525 citations2016: 490 citations2017: 511 citations2018: 560 citations2019: 649 citations2020: 664 citations2021: 582 citations2022: 506 citations2023: 581 citations2024: 464 citations2025: 356 citations2026: 100 citations

Citation sources

Countries

World map of the countries and regions citing this authorUnited States: 2,895 citing papers, 25.5% of this breakdownGermany: 1,060 citing papers, 9.3% of this breakdownUnited Kingdom: 679 citing papers, 6% of this breakdownChina: 576 citing papers, 5.1% of this breakdownJapan: 542 citing papers, 4.8% of this breakdownCanada: 508 citing papers, 4.5% of this breakdownFrance: 423 citing papers, 3.7% of this breakdownAustralia: 422 citing papers, 3.7% of this breakdownSouth Korea: 357 citing papers, 3.1% of this breakdownAustria: 308 citing papers, 2.7% of this breakdownItaly: 296 citing papers, 2.6% of this breakdownSpain: 252 citing papers, 2.2% of this breakdown
0%25.5%Other 26.8%

Fields

  • Computer Science76.3%
  • Engineering7.7%
  • Neuroscience2.6%
  • Social Sciences2.6%
  • Psychology2.1%
  • Health Professions1.7%
  • Other7%

Topics

  • Augmented Reality Applications15.5%
  • Interactive and Immersive Displays9.7%
  • Virtual Reality Applications and Impacts9.4%
  • Tactile and Sensory Interactions3.2%
  • Data Visualization and Analytics2.9%
  • Robotics and Sensor-Based Localization2.5%
  • Other56.8%

Coauthors

All papers

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  1. Recent Advances in Augmented Reality

    Authors: , , , , , - IEEE Computer Graphics and Applications 2001 cited by 4,121

  2. Gaze locking: passive eye contact detection for human-object interaction

    Authors: , , , - symposium on User interface software and technology, UIST 2013 cited by 327

  3. Perceptual issues in augmented reality revisited

    Authors: , , - IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2010 cited by 478

  4. Designing AR Visualizations to Facilitate Stair Navigation for People with Low Vision

    Authors: , , , , - Symposium on User Interface Software and Technology, UIST 2019 cited by 96

  5. Exploring the Benefits of Augmented Reality Documentation for Maintenance and Repair

    Authors: , - IEEE Transactions on Visualization and Computer Graphics, IEEE Trans. Vis. Comput. Graph. 2010 cited by 492

  6. A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment

    Authors: , , , - Digest of Papers. First International Symposium on Wearable Computers, ISWC 1997 cited by 947

  7. SiteLens: situated visualization techniques for urban site visits

    Authors: , - SIGCHI Conference on Human Factors in Computing Systems 2009 cited by 161

  8. The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality

    Authors: , , , , , - IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019 cited by 59

  9. View management for virtual and augmented reality

    Authors: , , - symposium on User interface software and technology, UIST 2001 cited by 326

  10. Opportunistic controls: leveraging natural affordances as tangible user interfaces for augmented reality

    Authors: , - symposium on Virtual reality software and technology, Proceedings of the 2008 ACM symposium on Virtual reality software and technology 2008 cited by 90

  11. Knowledge-Based Augmented Reality

    Authors: , , - Communications of the ACM, Commun. ACM 1993 cited by 969

  12. Directing attention and influencing memory with visual saliency modulation

    Authors: , , , - SIGCHI Conference on Human Factors in Computing Systems 2011 cited by 118

  13. Windows on the World: 2D Windows for 3D Augmented Reality

    Authors: , , , - symposium on User interface software and technology, ACM Symposium on User Interface Software and Technology 1993 cited by 287

  14. Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret

    Authors: , - 8th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2009 cited by 349

  15. Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers

    Authors: , - symposium on User interface software and technology - UIST '91 1991 cited by 132

  16. Augmented reality in the psychomotor phase of a procedural task

    Authors: , - 10th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2011 cited by 264

  17. Opportunistic Tangible User Interfaces for Augmented Reality

    Authors: , - IEEE Transactions on Visualization and Computer Graphics, IEEE Trans. Vis. Comput. Graph. 2009 cited by 88

  18. Mitigation of VR Sickness During Locomotion With a Motion-Based Dynamic Vision Modulator

    Authors: , , , , - IEEE Transactions on Visualization and Computer Graphics, IEEE Trans. Vis. Comput. Graph. 2022 cited by 20

  19. Collaborative Mixed Reality Visualization of an Archaeological Excavation

    Authors: , , - Third IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2004 cited by 169

  20. WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception

    Authors: , , - IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2014 cited by 64

  21. Remote collaboration in AR and VR using virtual replicas

    Authors: , , , , - ACM SIGGRAPH 2017 VR Village, SIGGRAPH VR Village 2017 cited by 50

  22. Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality

    Authors: , , , , , - IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), ISMAR Adjunct 2022 cited by 18

  23. Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality

    Authors: , , , , , , , - conference on Multimodal interfaces, ICMI 2003 cited by 175

  24. CatARact: Simulating Cataracts in Augmented Reality

    Authors: , , , , , , - IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2020 cited by 40