James Paul Gee
1983–2025 年に発表
- 62
- 論文数
- 39,991
- 被引用数
- 51
- h 指数
- 59
- i10 指数
被引用数
引用元
国・地域
機関
分野
- Psychology39.3%
- Social Sciences24.3%
- Computer Science19.1%
- Arts and Humanities8.6%
- Engineering1.6%
- Medicine1.6%
- その他5.5%
トピック
- Educational Games and Gamification14.1%
- Digital Games and Media6.8%
- Teaching and Learning Programming4.9%
- Innovative Teaching and Learning Methods4.9%
- Online Learning and Analytics2.8%
- Impact of Technology on Adolescents2.7%
- その他63.8%
共著者
- François Grosjean3
- Elisabeth R. Hayes2
- Ivan Alex Games2
- Judith Green2
- Moisès Esteban‐Guitart2
- Robert J. Torres2
- Alex Kozulin1
- Ali Soyoof1
- Alice A. Miano1
- Allison Brettschneider1
- Angela Creese1
- Arnetha F. Ball1
- Brigid Barron1
- Caitlin Kennedy Martin1
- Carol D. Lee1
- Catherine Dorsey-Gaines1
- Catherine E. Snow1
- Charles Bazerman1
- Christian Knoeller1
- Clara Keating1
- Colín Lankshear1
- Courtney B. Cazden1
- Cynthia Greenleaf1
- David Williamson Shaffer1
全論文
- Learning by Design: Good Video Games as Learning Machines
著者: James Paul Gee - E-Learning and Digital Media 2005 被引用: 825
- Video Games and the Future of Learning
著者: David Williamson Shaffer, Kurt R. Squire, Richard Halverson, James Paul Gee - Phi Delta Kappan 2005 被引用: 1,086
- Good Video Games and Good Learning
著者: James Paul Gee - 2007 被引用: 1,021
- What video games have to teach us about learning and literacy
著者: James Paul Gee - Computers in entertainment, Comput. Entertain. 2003 被引用: 6,699
- Chapter 3 : Identity as an Analytic Lens for Research in Education
著者: James Paul Gee - Review of Research in Education 2000 被引用: 2,698
- From Tools to Discourses: In Conversation with James Paul Gee on Literacy and Artificial Intelligence
著者: Ali Soyoof, James Paul Gee, Guangxiang Liu - RELC Journal 2025 被引用: 20
- Identity as an Analytic Lens for Research in Education
著者: James Paul Gee - Review of Research in Education 2000 被引用: 1,172
- Semiotic social spaces and affinity spaces: from The Age of Mythology to today's schools
著者: James Paul Gee - Cambridge University Press eBooks 2005 被引用: 483
- An Introduction to Discourse Analysis: Theory and Method
著者: James Paul Gee - 1999 被引用: 5,970
- The Routledge Handbook of Discourse Analysis
著者: James Paul Gee - 2013 被引用: 704
- Video Games and Embodiment
著者: James Paul Gee - Games and Culture, Games Cult. 2008 被引用: 228
- How to do Discourse Analysis
著者: James Paul Gee - 2014 被引用: 354
- Teaching, Learning, Literacy in Our High-Risk High-Tech World: A Framework for Becoming Human
著者: James Paul Gee - 2017 被引用: 101
- Why Video Games Are Good for Your Soul: Pleasure and Learning
著者: James Paul Gee - Medical Entomology and Zoology 2005 被引用: 258
- Situated Language and Learning: A Critique of Traditional Schooling
著者: James Paul Gee - Medical Entomology and Zoology 2004 被引用: 2,333
- Social Linguistics and Literacies
著者: James C. Gee, James Paul Gee - 2007 被引用: 562
- Are Video Games Good for Learning?
著者: James Paul Gee - Nordic Journal of Digital Literacy 2006 被引用: 149
- Introducing Dice, Jaccard, and Other Label Overlap Measures To ITK
著者: Nicholas J. Tustison, James Paul Gee - The Insight Journal 2009 被引用: 72
- Language and Learning in the Digital Age
著者: James Paul Gee, Elisabeth Hayes - 2011 被引用: 575
- Good Video Games + Good Learning: collected essays on video games, learning and literacy
著者: James Paul Gee - 2013 被引用: 552
- New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward
著者: James Paul Gee - The MIT Press eBooks 2009 被引用: 266
- Learning by design: Games as learning machines
著者: James Paul Gee - 2004 被引用: 206
- Affinity spaces: How young people live and learn on line and out of school
著者: James Paul Gee - Phi Delta Kappan 2018 被引用: 87
- Affinity Spaces and 21st Century Learning.
著者: James Paul Gee - Educational Technology archive 2017 被引用: 69
