James Paul Gee
Active 1983–2025
- 62
- Papers
- 39,991
- Citations
- 51
- h-index
- 59
- i10-index
Citations
Citation sources
Countries
Institutions
Fields
- Psychology39.3%
- Social Sciences24.3%
- Computer Science19.1%
- Arts and Humanities8.6%
- Engineering1.6%
- Medicine1.6%
- Other5.5%
Topics
- Educational Games and Gamification14.1%
- Digital Games and Media6.8%
- Teaching and Learning Programming4.9%
- Innovative Teaching and Learning Methods4.9%
- Online Learning and Analytics2.8%
- Impact of Technology on Adolescents2.7%
- Other63.8%
Coauthors
- François Grosjean3
- Elisabeth R. Hayes2
- Ivan Alex Games2
- Judith Green2
- Moisès Esteban‐Guitart2
- Robert J. Torres2
- Alex Kozulin1
- Ali Soyoof1
- Alice A. Miano1
- Allison Brettschneider1
- Angela Creese1
- Arnetha F. Ball1
- Brigid Barron1
- Caitlin Kennedy Martin1
- Carol D. Lee1
- Catherine Dorsey-Gaines1
- Catherine E. Snow1
- Charles Bazerman1
- Christian Knoeller1
- Clara Keating1
- Colín Lankshear1
- Courtney B. Cazden1
- Cynthia Greenleaf1
- David Williamson Shaffer1
All papers
- Learning by Design: Good Video Games as Learning Machines
Authors: James Paul Gee - E-Learning and Digital Media 2005 cited by 825
- Video Games and the Future of Learning
Authors: David Williamson Shaffer, Kurt R. Squire, Richard Halverson, James Paul Gee - Phi Delta Kappan 2005 cited by 1,086
- Good Video Games and Good Learning
Authors: James Paul Gee - 2007 cited by 1,021
- What video games have to teach us about learning and literacy
Authors: James Paul Gee - Computers in entertainment, Comput. Entertain. 2003 cited by 6,699
- Chapter 3 : Identity as an Analytic Lens for Research in Education
Authors: James Paul Gee - Review of Research in Education 2000 cited by 2,698
- From Tools to Discourses: In Conversation with James Paul Gee on Literacy and Artificial Intelligence
Authors: Ali Soyoof, James Paul Gee, Guangxiang Liu - RELC Journal 2025 cited by 20
- Identity as an Analytic Lens for Research in Education
Authors: James Paul Gee - Review of Research in Education 2000 cited by 1,172
- Semiotic social spaces and affinity spaces: from The Age of Mythology to today's schools
Authors: James Paul Gee - Cambridge University Press eBooks 2005 cited by 483
- An Introduction to Discourse Analysis: Theory and Method
Authors: James Paul Gee - 1999 cited by 5,970
- The Routledge Handbook of Discourse Analysis
Authors: James Paul Gee - 2013 cited by 704
- Video Games and Embodiment
Authors: James Paul Gee - Games and Culture, Games Cult. 2008 cited by 228
- How to do Discourse Analysis
Authors: James Paul Gee - 2014 cited by 354
- Teaching, Learning, Literacy in Our High-Risk High-Tech World: A Framework for Becoming Human
Authors: James Paul Gee - 2017 cited by 101
- Why Video Games Are Good for Your Soul: Pleasure and Learning
Authors: James Paul Gee - Medical Entomology and Zoology 2005 cited by 258
- Situated Language and Learning: A Critique of Traditional Schooling
Authors: James Paul Gee - Medical Entomology and Zoology 2004 cited by 2,333
- Social Linguistics and Literacies
Authors: James C. Gee, James Paul Gee - 2007 cited by 562
- Are Video Games Good for Learning?
Authors: James Paul Gee - Nordic Journal of Digital Literacy 2006 cited by 149
- Introducing Dice, Jaccard, and Other Label Overlap Measures To ITK
Authors: Nicholas J. Tustison, James Paul Gee - The Insight Journal 2009 cited by 72
- Language and Learning in the Digital Age
Authors: James Paul Gee, Elisabeth Hayes - 2011 cited by 575
- Good Video Games + Good Learning: collected essays on video games, learning and literacy
Authors: James Paul Gee - 2013 cited by 552
- New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward
Authors: James Paul Gee - The MIT Press eBooks 2009 cited by 266
- Learning by design: Games as learning machines
Authors: James Paul Gee - 2004 cited by 206
- Affinity spaces: How young people live and learn on line and out of school
Authors: James Paul Gee - Phi Delta Kappan 2018 cited by 87
- Affinity Spaces and 21st Century Learning.
Authors: James Paul Gee - Educational Technology archive 2017 cited by 69
