James Paul Gee

Active 1983–2025

62
Papers
39,991
Citations
51
h-index
59
i10-index

Citations

Citations per year for James Paul Gee1896: 1 citations1959: 1 citations1975: 1 citations1976: 1 citations1983: 1 citations1984: 1 citations1985: 2 citations1986: 7 citations1987: 10 citations1988: 4 citations1989: 8 citations1990: 9 citations1991: 14 citations1992: 14 citations1993: 10 citations1994: 14 citations1995: 20 citations1996: 22 citations1997: 19 citations1998: 22 citations1999: 23 citations2000: 54 citations2001: 44 citations2002: 47 citations2003: 49 citations2004: 65 citations2005: 168 citations2006: 171 citations2007: 266 citations2008: 317 citations2009: 345 citations2010: 350 citations2011: 366 citations2012: 338 citations2013: 385 citations2014: 378 citations2015: 378 citations2016: 352 citations2017: 294 citations2018: 286 citations2019: 394 citations2020: 328 citations2021: 281 citations2022: 158 citations2023: 121 citations2024: 111 citations2025: 78 citations2026: 25 citations1897–1958: no citations, so these years are not shown1960–1974: no citations, so these years are not shown1977–1982: no citations, so these years are not shown

Citation sources

Countries

World map of the countries and regions citing this authorUnited States: 2,036 citing papers, 37.3% of this breakdownUnited Kingdom: 509 citing papers, 9.3% of this breakdownCanada: 247 citing papers, 4.5% of this breakdownAustralia: 220 citing papers, 4% of this breakdownSpain: 213 citing papers, 3.9% of this breakdownGermany: 153 citing papers, 2.8% of this breakdownTaiwan: 147 citing papers, 2.7% of this breakdownNetherlands: 140 citing papers, 2.6% of this breakdownChina: 124 citing papers, 2.3% of this breakdownSweden: 103 citing papers, 1.9% of this breakdownFinland: 96 citing papers, 1.8% of this breakdownItaly: 94 citing papers, 1.7% of this breakdown
0%37.3%Other 25.2%

Fields

  • Psychology39.3%
  • Social Sciences24.3%
  • Computer Science19.1%
  • Arts and Humanities8.6%
  • Engineering1.6%
  • Medicine1.6%
  • Other5.5%

Topics

  • Educational Games and Gamification14.1%
  • Digital Games and Media6.8%
  • Teaching and Learning Programming4.9%
  • Innovative Teaching and Learning Methods4.9%
  • Online Learning and Analytics2.8%
  • Impact of Technology on Adolescents2.7%
  • Other63.8%

Coauthors

All papers

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  1. Learning by Design: Good Video Games as Learning Machines

    Authors: - E-Learning and Digital Media 2005 cited by 825

  2. Video Games and the Future of Learning

    Authors: , , , - Phi Delta Kappan 2005 cited by 1,086

  3. Good Video Games and Good Learning

    Authors: - 2007 cited by 1,021

  4. What video games have to teach us about learning and literacy

    Authors: - Computers in entertainment, Comput. Entertain. 2003 cited by 6,699

  5. Chapter 3 : Identity as an Analytic Lens for Research in Education

    Authors: - Review of Research in Education 2000 cited by 2,698

  6. From Tools to Discourses: In Conversation with James Paul Gee on Literacy and Artificial Intelligence

    Authors: , , - RELC Journal 2025 cited by 20

  7. Identity as an Analytic Lens for Research in Education

    Authors: - Review of Research in Education 2000 cited by 1,172

  8. Semiotic social spaces and affinity spaces: from The Age of Mythology to today's schools

    Authors: - Cambridge University Press eBooks 2005 cited by 483

  9. An Introduction to Discourse Analysis: Theory and Method

    Authors: - 1999 cited by 5,970

  10. The Routledge Handbook of Discourse Analysis

    Authors: - 2013 cited by 704

  11. Video Games and Embodiment

    Authors: - Games and Culture, Games Cult. 2008 cited by 228

  12. How to do Discourse Analysis

    Authors: - 2014 cited by 354

  13. Teaching, Learning, Literacy in Our High-Risk High-Tech World: A Framework for Becoming Human

    Authors: - 2017 cited by 101

  14. Why Video Games Are Good for Your Soul: Pleasure and Learning

    Authors: - Medical Entomology and Zoology 2005 cited by 258

  15. Situated Language and Learning: A Critique of Traditional Schooling

    Authors: - Medical Entomology and Zoology 2004 cited by 2,333

  16. Social Linguistics and Literacies

    Authors: , - 2007 cited by 562

  17. Are Video Games Good for Learning?

    Authors: - Nordic Journal of Digital Literacy 2006 cited by 149

  18. Introducing Dice, Jaccard, and Other Label Overlap Measures To ITK

    Authors: , - The Insight Journal 2009 cited by 72

  19. Language and Learning in the Digital Age

    Authors: , - 2011 cited by 575

  20. Good Video Games + Good Learning: collected essays on video games, learning and literacy

    Authors: - 2013 cited by 552

  21. New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward

    Authors: - The MIT Press eBooks 2009 cited by 266

  22. Learning by design: Games as learning machines

    Authors: - 2004 cited by 206

  23. Affinity spaces: How young people live and learn on line and out of school

    Authors: - Phi Delta Kappan 2018 cited by 87

  24. Affinity Spaces and 21st Century Learning.

    Authors: - Educational Technology archive 2017 cited by 69