Marc Prensky
Active 2001–2012
- 19
- Papers
- 22,154
- Citations
- 18
- h-index
- 18
- i10-index
Citations
Citation sources
Countries
Institutions
Fields
- Social Sciences31.1%
- Psychology29%
- Computer Science25.5%
- Arts and Humanities2.6%
- Decision Sciences2.5%
- Engineering2.3%
- Other7%
Topics
- Educational Games and Gamification11%
- Impact of Technology on Adolescents5.9%
- Online and Blended Learning4%
- Mobile Learning in Education3.9%
- Child Development and Digital Technology3.6%
- Innovative Teaching and Learning Methods3.5%
- Other68.1%
Coauthors
All papers
- Digital Natives, Digital Immigrants Part 1
Authors: Marc Prensky - On the Horizon The International Journal of Learning Futures 2001 cited by 10,690
- Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently?
Authors: Marc Prensky - On the Horizon The International Journal of Learning Futures 2001 cited by 3,973
- Digital game-based learning
Authors: Marc Prensky - Computers in entertainment, Comput. Entertain. 2003 cited by 3,063
- From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning
Authors: Marc Prensky - Corwin Press eBooks 2012 cited by 444
- Teaching Digital Natives: Partnering for Real Learning
Authors: Marc Prensky - 2010 cited by 620
- H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom
Authors: Marc Prensky - 2009 cited by 717
- Games And Simulations in Online Learning: Research and Development Frameworks
Authors: David Gibson, Clark Aldrich, Marc Prensky - IGI Global eBooks 2006 cited by 225
- Don't bother me, Mom, I'm learning!
Authors: Marc Prensky - 2006 cited by 520
- "Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for 21st century success and how you can help!
Authors: Marc Prensky, James Paul Gee - Paragon House eBooks 2006 cited by 298
- The motivation of gameplay
Authors: Marc Prensky - On the Horizon The International Journal of Learning Futures 2002 cited by 239
- Students as designers and creators of educational computer games: Who else?
Authors: Marc Prensky - British Journal of Educational Technology, Br. J. Educ. Technol. 2008 cited by 177
- What Can You Learn from a Cell Phone? Almost Anything!
Authors: Marc Prensky - Corwin Press eBooks 2012 cited by 211
- Listen to the Natives.
Authors: Marc Prensky - Educational leadership 2006 cited by 523
- Engage Me or Enrage Me. What Today’s Learners Demand
Authors: Marc Prensky - Educational Review 2005 cited by 235
- Review Teaching digital natives: Partnering for real learning
Authors: Marc Prensky, Thousand Oaks, Christopher Moore - 2010 cited by 119
- What Kids Learn That's POSITIVE From Playing Video Games
Authors: Marc Prensky - 2002 cited by 46
- Why You Tube matters. Why it is so important, why we should all be using it, and why blocking it blocks our kids' education
Authors: Marc Prensky - On the Horizon The International Journal of Learning Futures 2010 cited by 28
- Mini-games are Trivial - but "Complex" Games Are Not An important Way for Teachers, Parents and Others to Look At Educational Computer and Video Games
Authors: Marc Prensky, Size Matters - 2005 cited by 26
- Home Page
Authors: Marc Prensky cited by 0
All 19 papers shown.
