Richard E. Mayer

Active 1974–2026

302
Papers
88,837
Citations
141
h-index
275
i10-index

Citations

Citations per year for Richard E. Mayer1959: 1 citations1975: 2 citations1976: 1 citations1977: 13 citations1978: 13 citations1979: 36 citations1980: 25 citations1981: 46 citations1982: 36 citations1983: 20 citations1984: 59 citations1985: 38 citations1986: 75 citations1987: 56 citations1988: 81 citations1989: 100 citations1990: 70 citations1991: 69 citations1992: 83 citations1993: 54 citations1994: 70 citations1995: 64 citations1996: 86 citations1997: 87 citations1998: 116 citations1999: 128 citations2000: 118 citations2001: 219 citations2002: 269 citations2003: 331 citations2004: 305 citations2005: 527 citations2006: 526 citations2007: 588 citations2008: 693 citations2009: 693 citations2010: 888 citations2011: 870 citations2012: 883 citations2013: 1,136 citations2014: 1,187 citations2015: 977 citations2016: 1,094 citations2017: 1,137 citations2018: 1,329 citations2019: 1,814 citations2020: 1,959 citations2021: 2,097 citations2022: 1,872 citations2023: 1,675 citations2024: 2,203 citations2025: 1,729 citations2026: 528 citations1960–1974: no citations, so these years are not shown

Citation sources

Countries

World map of the countries and regions citing this authorUnited States: 5,245 citing papers, 27.6% of this breakdownGermany: 1,416 citing papers, 7.4% of this breakdownChina: 1,150 citing papers, 6% of this breakdownUnited Kingdom: 1,048 citing papers, 5.5% of this breakdownTaiwan: 814 citing papers, 4.3% of this breakdownAustralia: 797 citing papers, 4.2% of this breakdownCanada: 712 citing papers, 3.7% of this breakdownNetherlands: 704 citing papers, 3.7% of this breakdownSpain: 449 citing papers, 2.4% of this breakdownTürkiye: 322 citing papers, 1.7% of this breakdownFrance: 321 citing papers, 1.7% of this breakdownItaly: 311 citing papers, 1.6% of this breakdown
0%27.6%Other 30.2%

Fields

  • Computer Science36.1%
  • Psychology32.7%
  • Social Sciences13.5%
  • Engineering4.3%
  • Neuroscience3%
  • Medicine2.9%
  • Other7.5%

Topics

  • Visual and Cognitive Learning Processes6.9%
  • Innovative Teaching and Learning Methods6.2%
  • Educational Games and Gamification5%
  • Virtual Reality Applications and Impacts4.8%
  • Online and Blended Learning3.6%
  • Intelligent Tutoring Systems and Adaptive Learning3.4%
  • Other70.1%

Coauthors

All papers

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  1. Adding immersive virtual reality to a science lab simulation causes more presence but less learning

    Authors: , , - Learning and Instruction 2017 cited by 1,382

  2. Learning science in immersive virtual reality.

    Authors: , - Journal of Educational Psychology 2018 cited by 1,002

  3. Nine Ways to Reduce Cognitive Load in Multimedia Learning

    Authors: , - Educational Psychologist 2003 cited by 4,060

  4. Interactive Multimodal Learning Environments

    Authors: , - Educational Psychology Review 2007 cited by 1,594

  5. Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments

    Authors: , , - Journal of Computer Assisted Learning, J. Comput. Assist. Learn. 2019 cited by 501

  6. Cognitive and affective processes for learning science in immersive virtual reality

    Authors: , - Journal of Computer Assisted Learning, J. Comput. Assist. Learn. 2020 cited by 348

  7. The Cambridge Handbook of Multimedia Learning

    Authors: , , , , , , , , , , , , , , , , , , , , , , , - Cambridge University Press eBooks 2014 cited by 1,439

  8. Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning

    Authors: , - Educational Psychology Review 2022 cited by 342

  9. Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality.

    Authors: , , , - Journal of Educational Psychology 2020 cited by 342

  10. Cognitive Theory of Multimedia Learning

    Authors: - Cambridge University Press eBooks 2005 cited by 1,924

  11. Eight Ways to Promote Generative Learning

    Authors: , - Educational Psychology Review 2015 cited by 759

  12. The Cambridge Handbook of Multimedia Learning

    Authors: , , , , , , , , , , , , , , , , , , , , , , , , - Cambridge University Press eBooks 2005 cited by 1,518

  13. The Past, Present, and Future of the Cognitive Theory of Multimedia Learning

    Authors: - Educational Psychology Review 2024 cited by 404

  14. Using multimedia for e-learning

    Authors: - Journal of Computer Assisted Learning, J. Comput. Assist. Learn. 2017 cited by 704

  15. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.

    Authors: , , , , , - Psychological Bulletin 2017 cited by 789

  16. The Promise and Pitfalls of Learning in Immersive Virtual Reality

    Authors: , , - International Journal of Human-Computer Interaction, Int. J. Hum. Comput. Interact. 2022 cited by 132

  17. Computer Games in Education

    Authors: - Annual Review of Psychology 2018 cited by 369

  18. Learning about history in immersive virtual reality: does immersion facilitate learning?

    Authors: , - Educational Technology Research and Development 2021 cited by 134

  19. Fostering social agency in multimedia learning: Examining the impact of an animated agent’s voice

    Authors: , , - Contemporary Educational Psychology 2004 cited by 377

  20. Social cues in multimedia learning: Role of speaker's voice.

    Authors: , , - Journal of Educational Psychology 2003 cited by 411

  21. Handbook of Game-Based Learning.

    Authors: , , - 2020 cited by 334

  22. Evidence-based principles for how to design effective instructional videos.

    Authors: - Journal of Applied Research in Memory and Cognition 2021 cited by 231

  23. Cognitive Load Theory

    Authors: , , , , , , , , , , , , , - Cambridge University Press eBooks 2010 cited by 555

  24. Learning with human and virtual instructors who display happy or bored emotions in video lectures

    Authors: , - Computers in Human Behavior, Comput. Hum. Behav. 2021 cited by 139