Richard E. Mayer
Active 1974–2026
- 302
- Papers
- 88,837
- Citations
- 141
- h-index
- 275
- i10-index
Citations
Citation sources
Countries
Institutions
Fields
- Computer Science36.1%
- Psychology32.7%
- Social Sciences13.5%
- Engineering4.3%
- Neuroscience3%
- Medicine2.9%
- Other7.5%
Topics
- Visual and Cognitive Learning Processes6.9%
- Innovative Teaching and Learning Methods6.2%
- Educational Games and Gamification5%
- Virtual Reality Applications and Impacts4.8%
- Online and Blended Learning3.6%
- Intelligent Tutoring Systems and Adaptive Learning3.4%
- Other70.1%
Coauthors
- Roxana Moreno19
- Logan Fiorella16
- Fuxing Wang14
- Alyssa P. Lawson13
- Guido Makransky12
- Deanne Adams11
- Bruce M. McLaren10
- Fangzheng Zhao10
- Andrew T. Stull9
- Hector R. Ponce8
- Mary Hegarty8
- Jocelyn Parong7
- Nicoletta Adamo-Villani7
- Cheryl I. Johnson6
- Krista E. DeLeeuw6
- W. Lewis Johnson6
- Wenjing Li6
- Bedrich Benes5
- Erin Shaw5
- Eunmo Sung5
- Jan L. Plass5
- Seiji Isotani5
- Xingyu Lei5
- Bethany Rittle-Johnson4
All papers
- Adding immersive virtual reality to a science lab simulation causes more presence but less learning
Authors: Guido Makransky, Thomas Terkildsen, Richard E. Mayer - Learning and Instruction 2017 cited by 1,382
- Learning science in immersive virtual reality.
Authors: Jocelyn Parong, Richard E. Mayer - Journal of Educational Psychology 2018 cited by 1,002
- Nine Ways to Reduce Cognitive Load in Multimedia Learning
Authors: Richard E. Mayer, Roxana Moreno - Educational Psychologist 2003 cited by 4,060
- Interactive Multimodal Learning Environments
Authors: Roxana Moreno, Richard E. Mayer - Educational Psychology Review 2007 cited by 1,594
- Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
Authors: Guido Makransky, Stefan Borre-Gude, Richard E. Mayer - Journal of Computer Assisted Learning, J. Comput. Assist. Learn. 2019 cited by 501
- Cognitive and affective processes for learning science in immersive virtual reality
Authors: Jocelyn Parong, Richard E. Mayer - Journal of Computer Assisted Learning, J. Comput. Assist. Learn. 2020 cited by 348
- The Cambridge Handbook of Multimedia Learning
Authors: Richard E. Mayer, Richard E. Mayer, Richard E. Mayer, Ainsworth Shaaron, Richard E. Mayer, Fred Paas, Richard E. Mayer, Wolfgang Schnotz, Jeroen J. G. van Merriënboer, Richard E. Clark, Kirsten R. Butcher, Paul Ayres, Renae Low, Slava Kalyuga, Tamara van Gog, Richard E. Mayer, Richard E. Mayer, Richard E. Mayer, Ton de Jong, Alexander Renkl, Ruth Wylie, Detlev Leutner, Cheryl I. Johnson, Shaaron Ainsworth - Cambridge University Press eBooks 2014 cited by 1,439
- Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning
Authors: Guido Makransky, Richard E. Mayer - Educational Psychology Review 2022 cited by 342
- Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality.
Authors: Guido Makransky, Niels K. Andreasen, Sarune Baceviciute, Richard E. Mayer - Journal of Educational Psychology 2020 cited by 342
- Cognitive Theory of Multimedia Learning
Authors: Richard E. Mayer - Cambridge University Press eBooks 2005 cited by 1,924
- Eight Ways to Promote Generative Learning
Authors: Logan Fiorella, Richard E. Mayer - Educational Psychology Review 2015 cited by 759
- The Cambridge Handbook of Multimedia Learning
Authors: Richard E. Mayer, Richard Mayer, Richard E. Mayer, Richard E. Mayer, John Sweller, Richard E. Mayer, Wolfgang Schnotz, Jeroen J. G. van Merriënboer, Richard E. Clark, J. D. Fletcher, Paul Ayres, Renae Low, John Sweller, Richard E. Mayer, Richard E. Mayer, Richard E. Mayer, Ton de Jong, Alexander Renkl, David H. Jonassen, Marguerite Roy, Mireille Betrancourt, Jean-Francois Rouet, Amy M. Shapiro, Slava Kalyuga, Fred Paas - Cambridge University Press eBooks 2005 cited by 1,518
- The Past, Present, and Future of the Cognitive Theory of Multimedia Learning
Authors: Richard E. Mayer - Educational Psychology Review 2024 cited by 404
- Using multimedia for e-learning
Authors: Richard E. Mayer - Journal of Computer Assisted Learning, J. Comput. Assist. Learn. 2017 cited by 704
- Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Authors: Benoît Bediou, Deanne Adams, Richard E. Mayer, Elizabeth Tipton, C. Shawn Green, Daphné Bavelier - Psychological Bulletin 2017 cited by 789
- The Promise and Pitfalls of Learning in Immersive Virtual Reality
Authors: Richard E. Mayer, Guido Makransky, Jocelyn Parong - International Journal of Human-Computer Interaction, Int. J. Hum. Comput. Interact. 2022 cited by 132
- Computer Games in Education
Authors: Richard E. Mayer - Annual Review of Psychology 2018 cited by 369
- Learning about history in immersive virtual reality: does immersion facilitate learning?
Authors: Jocelyn Parong, Richard E. Mayer - Educational Technology Research and Development 2021 cited by 134
- Fostering social agency in multimedia learning: Examining the impact of an animated agent’s voice
Authors: Robert K. Atkinson, Richard E. Mayer, Mary Margaret Merrill - Contemporary Educational Psychology 2004 cited by 377
- Social cues in multimedia learning: Role of speaker's voice.
Authors: Richard E. Mayer, Kristina Sobko, Patricia D. Mautone - Journal of Educational Psychology 2003 cited by 411
- Handbook of Game-Based Learning.
Authors: Jan L. Plass, Richard E. Mayer, Bruce D. Homer - 2020 cited by 334
- Evidence-based principles for how to design effective instructional videos.
Authors: Richard E. Mayer - Journal of Applied Research in Memory and Cognition 2021 cited by 231
- Cognitive Load Theory
Authors: Jan L. Plass, Jan L. Plass, Roxana Moreno, John Sweller, Slava Kalyuga, Jan L. Plass, Alexander Renkl, Liesbeth Kester, Richard E. Mayer, Roxana Moreno, Roland Brünken, Richard E. Clark, Holger Horz, Roland Brünken - Cambridge University Press eBooks 2010 cited by 555
- Learning with human and virtual instructors who display happy or bored emotions in video lectures
Authors: Tal Horovitz, Richard E. Mayer - Computers in Human Behavior, Comput. Hum. Behav. 2021 cited by 139
