Windows on the World: 2D Windows for 3D Augmented Reality
INTRODUCTION We describe the design and implementation of a prototype When we think of the use of head-mounted displays and 3D heads-up window system intended for use in a 3D environ- interaction devices to present virtual worlds, it is often in ment. Our system includes a see-through head-mounted terms of environments populated solely by 3D objects. display that runs a full X server whose image is overlaid on There are many situations, however, in which 2D text and the user's view of the physical world. The user's head is graphics of the sort supported by current window systems tracked so that the display indexes into a large X bitmap, can be useful components of these environments. This is effectively placing the user inside a display space that is especially true in the case of the many applications that run mapped onto part of a surrounding virtual sphere. By under an industry standard window system such as X [13]. tracking the user's body, and interpreting head motion rela- While...
