Richard E. Mayer
1974–2026 年に発表
- 302
- 論文数
- 88,837
- 被引用数
- 141
- h 指数
- 275
- i10 指数
被引用数
引用元
国・地域
機関
分野
- Computer Science36.1%
- Psychology32.7%
- Social Sciences13.5%
- Engineering4.3%
- Neuroscience3%
- Medicine2.9%
- その他7.5%
トピック
- Visual and Cognitive Learning Processes6.9%
- Innovative Teaching and Learning Methods6.2%
- Educational Games and Gamification5%
- Virtual Reality Applications and Impacts4.8%
- Online and Blended Learning3.6%
- Intelligent Tutoring Systems and Adaptive Learning3.4%
- その他70.1%
共著者
- Roxana Moreno19
- Logan Fiorella16
- Fuxing Wang14
- Alyssa P. Lawson13
- Guido Makransky12
- Deanne Adams11
- Bruce M. McLaren10
- Fangzheng Zhao10
- Andrew T. Stull9
- Hector R. Ponce8
- Mary Hegarty8
- Jocelyn Parong7
- Nicoletta Adamo-Villani7
- Cheryl I. Johnson6
- Krista E. DeLeeuw6
- W. Lewis Johnson6
- Wenjing Li6
- Bedrich Benes5
- Erin Shaw5
- Eunmo Sung5
- Jan L. Plass5
- Seiji Isotani5
- Xingyu Lei5
- Bethany Rittle-Johnson4
全論文
- Adding immersive virtual reality to a science lab simulation causes more presence but less learning
著者: Guido Makransky, Thomas Terkildsen, Richard E. Mayer - Learning and Instruction 2017 被引用: 1,382
- Learning science in immersive virtual reality.
著者: Jocelyn Parong, Richard E. Mayer - Journal of Educational Psychology 2018 被引用: 1,002
- Nine Ways to Reduce Cognitive Load in Multimedia Learning
著者: Richard E. Mayer, Roxana Moreno - Educational Psychologist 2003 被引用: 4,060
- Interactive Multimodal Learning Environments
著者: Roxana Moreno, Richard E. Mayer - Educational Psychology Review 2007 被引用: 1,594
- Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
著者: Guido Makransky, Stefan Borre-Gude, Richard E. Mayer - Journal of Computer Assisted Learning, J. Comput. Assist. Learn. 2019 被引用: 501
- Cognitive and affective processes for learning science in immersive virtual reality
著者: Jocelyn Parong, Richard E. Mayer - Journal of Computer Assisted Learning, J. Comput. Assist. Learn. 2020 被引用: 348
- The Cambridge Handbook of Multimedia Learning
著者: Richard E. Mayer, Richard E. Mayer, Richard E. Mayer, Ainsworth Shaaron, Richard E. Mayer, Fred Paas, Richard E. Mayer, Wolfgang Schnotz, Jeroen J. G. van Merriënboer, Richard E. Clark, Kirsten R. Butcher, Paul Ayres, Renae Low, Slava Kalyuga, Tamara van Gog, Richard E. Mayer, Richard E. Mayer, Richard E. Mayer, Ton de Jong, Alexander Renkl, Ruth Wylie, Detlev Leutner, Cheryl I. Johnson, Shaaron Ainsworth - Cambridge University Press eBooks 2014 被引用: 1,439
- Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning
著者: Guido Makransky, Richard E. Mayer - Educational Psychology Review 2022 被引用: 342
- Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality.
著者: Guido Makransky, Niels K. Andreasen, Sarune Baceviciute, Richard E. Mayer - Journal of Educational Psychology 2020 被引用: 342
- Cognitive Theory of Multimedia Learning
著者: Richard E. Mayer - Cambridge University Press eBooks 2005 被引用: 1,924
- Eight Ways to Promote Generative Learning
著者: Logan Fiorella, Richard E. Mayer - Educational Psychology Review 2015 被引用: 759
- The Cambridge Handbook of Multimedia Learning
著者: Richard E. Mayer, Richard Mayer, Richard E. Mayer, Richard E. Mayer, John Sweller, Richard E. Mayer, Wolfgang Schnotz, Jeroen J. G. van Merriënboer, Richard E. Clark, J. D. Fletcher, Paul Ayres, Renae Low, John Sweller, Richard E. Mayer, Richard E. Mayer, Richard E. Mayer, Ton de Jong, Alexander Renkl, David H. Jonassen, Marguerite Roy, Mireille Betrancourt, Jean-Francois Rouet, Amy M. Shapiro, Slava Kalyuga, Fred Paas - Cambridge University Press eBooks 2005 被引用: 1,518
- The Past, Present, and Future of the Cognitive Theory of Multimedia Learning
著者: Richard E. Mayer - Educational Psychology Review 2024 被引用: 404
- Using multimedia for e-learning
著者: Richard E. Mayer - Journal of Computer Assisted Learning, J. Comput. Assist. Learn. 2017 被引用: 704
- Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
著者: Benoît Bediou, Deanne Adams, Richard E. Mayer, Elizabeth Tipton, C. Shawn Green, Daphné Bavelier - Psychological Bulletin 2017 被引用: 789
- The Promise and Pitfalls of Learning in Immersive Virtual Reality
著者: Richard E. Mayer, Guido Makransky, Jocelyn Parong - International Journal of Human-Computer Interaction, Int. J. Hum. Comput. Interact. 2022 被引用: 132
- Computer Games in Education
著者: Richard E. Mayer - Annual Review of Psychology 2018 被引用: 369
- Learning about history in immersive virtual reality: does immersion facilitate learning?
著者: Jocelyn Parong, Richard E. Mayer - Educational Technology Research and Development 2021 被引用: 134
- Fostering social agency in multimedia learning: Examining the impact of an animated agent’s voice
著者: Robert K. Atkinson, Richard E. Mayer, Mary Margaret Merrill - Contemporary Educational Psychology 2004 被引用: 377
- Social cues in multimedia learning: Role of speaker's voice.
著者: Richard E. Mayer, Kristina Sobko, Patricia D. Mautone - Journal of Educational Psychology 2003 被引用: 411
- Handbook of Game-Based Learning.
著者: Jan L. Plass, Richard E. Mayer, Bruce D. Homer - 2020 被引用: 334
- Evidence-based principles for how to design effective instructional videos.
著者: Richard E. Mayer - Journal of Applied Research in Memory and Cognition 2021 被引用: 231
- Cognitive Load Theory
著者: Jan L. Plass, Jan L. Plass, Roxana Moreno, John Sweller, Slava Kalyuga, Jan L. Plass, Alexander Renkl, Liesbeth Kester, Richard E. Mayer, Roxana Moreno, Roland Brünken, Richard E. Clark, Holger Horz, Roland Brünken - Cambridge University Press eBooks 2010 被引用: 555
- Learning with human and virtual instructors who display happy or bored emotions in video lectures
著者: Tal Horovitz, Richard E. Mayer - Computers in Human Behavior, Comput. Hum. Behav. 2021 被引用: 139
